Before becoming a Hunter, was always with the Ring Troops.
Over the years, in search of his sister Marian, he traveled across the entire Ring but found not a trace.
That's why Wayne chose to become a Hunter, to continue the search for his sister on the planets.
Profession: Vanguard Soldier
Specialty: Protecting teammates
Weapon: Club and shield
Hobby: Searching for his sister
Wayne strikes with his shield and pushes forward, dealing damage to Enemies ahead, then Knock back and Interrupt their actions.
Using shield strike, inflict Slow 30% on hit Enemies for seconds.
Using shield strike, apply Taunt to hit Enemies.
Wayne shields himself, reducing incoming damage for seconds.
Using Fortified increases your own critical hit rate by 10%.
Using Fortified increases your own attack power by 10%.
Taunt target selection range expanded from Single to Global.
Basic Attack — standard melee hit.
On critical hits, apply an additional Lightning Elemental Mark to the current Basic Attack Target.
On critical hits, apply an additional Ice Elemental Mark to the current Basic Attack Target.
Wayne swings his warhammer with the force of thunder, hurling it towards the enemy. It deals damage to enemies in a straight line and applies 1 Lightning Mark, also inflicting Slow for seconds.
Wayne swings his warhammer with the force of thunder, hurling it towards the enemy. It deals damage to enemies in a straight line and applies 2 Lightning Marks, also inflicting Slow for seconds.
Wayne powerfully slams the ground, dealing damage to nearby enemies and applying an Electric Mark.
Wayne slams the ground with great force, inflicting damage on enemies within a wider range, adding one Electric mark, and one Fire mark.
Wayne leaps to the enemy to strike, dealing damage and applying a Poison Mark.
Wayne leaps to the enemy to strike, dealing damage and Taunting the Target, applying a Poison Mark.
Wayne gathers a domineering aura to shield himself, becoming invincible for seconds.
Wayne gathers a domineering aura to shield himself, becoming Invincible for seconds, and increasing his own attack power, lasting for seconds.
Wayne pulls out a chain, hooking the enemy and pulling them straight to him, dealing damage and adding 1 poison marker.
Wayne pulls out his chain, hooks an enemy, and drags them straight to him, dealing damage. Adds 1 Poison marker and 1 Electric marker.
Wayne deploys a defensive force field, reducing damage taken by Ally Units within the effective range by 50%. The force field lasts for seconds.
Wayne deploys a defensive force field, reducing damage taken by Ally Units within the effective range by 50% and increasing their attack power by 20%. The force field lasts for seconds.
Wayne calls in an Armored car to charge across the Battlefield, dealing damage and Knocking back enemies in its path.
Wayne calls in an Armored car to charge across the Battlefield, dealing damage and Knocking back enemies on a wider path adding a Slow effect for 5 seconds.