His original name was very long, so everyone just calls him "Scar".
The Scavenger tribe is mysterious in origin, with the size of their backpacks indicating their experience. The space inside Scar's backpack is a mystery, and it's said that a group of Mole friends live inside.
Scar is adept at using the Collections in his backpack to skillfully assist his teammates in combat.
Profession: Scavenger
Specialty: Long-range support
Weapon: Firearms
Hobby: Picking up junk (Collections)
Scar employs his self-developed teleportation technology to swap the Target with a random Substitute unit (which can be used on oneself).
Substituting a Hero will restore 50% of their health, with any excess healing converted into a Shield.
Substituted Heroes gain a 20% increase in attack power for 6 seconds.
Scar traps the target in a cage of scrap iron, immobilizing them.
When using Scrap Cage, it inflicts an Increased Damage effect of 30% on the target, lasting 6 seconds.
The duration of Scrap Cage is increased by 2 seconds.
Scar uses the golden touch! Draws a random skill for each ally unit and converts it into an item skill (placed in the target skill slot).
Deal 80% damage to all enemies within the target circular area.
On critical hits, apply an additional Water Elemental Mark to the current Basic Attack Target.
On critical hits, apply an additional Fire Elemental Mark to the current Basic Attack Target.
Summons a Giant Sandworm with 100% of its own health and 100% attack power to join the battle for 10 seconds. When the Sandworm enters, it Knocks back and interrupts surrounding enemies.
Summons a Giant Sandworm with 100% of its own health and 100% attack power to join the battle for 16 seconds. When the Sandworm enters, it Knocks back and interrupts surrounding enemies.
Scar senses the presence of treasure! Extracts a random basic skill from the Target and converts it into an item skill (placed in the Target's skill slot).
Scar senses the scent of treasure! Extracts a random basic skill from the Target and converts it into an item skill. Increases the Target's attack power by 20% for seconds.
Scar fires his homemade cannon, dealing 210% damage to Targets within a circular area, applies 1 Fire marker, and slightly Knocks back the Target.
Scar takes aim with his homemade cannon, attacking Targets within a larger circular range for 210% damage plus 1 Fire marker and 1 Electric marker, and slightly Knocking back the Target.
Scar employs his self-developed teleportation technology to swap the Target with a random Substitute unit (can be used on oneself).
Scar employs his self-developed teleportation technology to swap the Target with a random Substitute unit. The unit swapped into the field gains a 50% damage reduction effect.
Scar unleashes the power of time from his pocket watch, attacking all Enemy Units, dealing 40% damage, and inflicting Slow by 60% for 8 seconds, with 1 Ice marker added.
Scar unleashes enhanced time power, attacking all Enemy Units, dealing 50% damage, inflicting Slow by 60% for 10 seconds, with 1 Ice marker added.
Scar launches a munition infused with the power of wealth, dealing 160% damage to the Target and exerts mind control, forcing them to Auto Attack nearby enemies for 10 seconds.
Scar fires a munition that can bounce once, infused with the power of wealth, dealing 160% damage to the Target and exerts mind control, compelling them to Auto Attack nearby enemies for 10 seconds.
Scar shoots a can of cola infused with happy energy, bouncing and striking random enemies 3 times, each hit dealing 140% damage and 1 Water element and inflicting Slow 30% for 6 seconds.
Scar shoots a can of cola infused with happy energy, bouncing and striking random enemies 4 times, each hit dealing 140% damage and 1 Water element and inflicting Slow 30% for 6 seconds.
Scar harvests the Mole's song to create a Grenade, throwing it at the designated area to create a sonic blast zone. Enemies within the area are continuously pushed out and take damage over seconds.
Scar harvests the Mole's song to create a Grenade, throwing it at the Target location, creating a sonic blast area. Enemies within the area are continuously Knocked back and take damage for longer duration.