No.2 was a combat machine unintentionally rescued by Wayne and Dani from the Hooligans' base.
He has lost his memory data, not knowing his origin or mission, only that his name is "No.2".
He is proficient with various firearms and uses every part of his body for precise shooting.
Profession: Lost Machine
Specialty: Ranged Damage
Weapon: Various Firearms
Hobby: Poetry
No.2 activates the precision shooting Module, sniping an Enemy for 350% damage.
Snipe adds an additional 1 electric marker to the Target.
Snipe adds an additional 1 ice marker to the Target.
No.2 activates the precision guidance Module, launching missiles at the Enemy, dealing 145% damage to Units within range.
Using laser gun rain, inflict Slow 30% on hit Enemies, lasting 6 seconds.
Using laser gun rain, apply an Increased Damage 20% effect on hit Enemies, lasting 6 seconds.
No.2 activates the advanced weapon Module, suppressing all Enemies with gunfire, randomly shooting 25 times, each dealing 25% damage.
Deals 80% damage to a Single Enemy, but attack speed is increased by 20%.
On critical hits, apply an additional Fire Elemental Mark to the current Basic Attack Target.
On critical hits, apply an additional Poison Elemental Mark to the current Basic Attack Target.
No.2 fires a bullet with a Universal Mark, dealing damage to the Target. If the bullet triggers an elemental reaction, it applies a random elemental mark to all enemies.
No.2 fires a high-caliber orbital shot, dealing damage to enemies in a straight line and applying 1 Lightning Mark.
No.2 fires a supercharged orbital shot, dealing heavy damage to enemies in a straight line and applying 2 Lightning Marks.
No.2 activates the Precision Guidance Module, launching a missile to attack the enemy, dealing 112% damage to targets within the area and creating a flame zone effect.
No.2 activates the Precision Guidance Module, launching a missile to attack the enemy, dealing 112% damage to targets within a larger area, and creating a flame zone effect.
No.2 activates the Elemental Weapons Module, shooting at the enemy to deal 270% damage and applying 2 electric marks.
No.2 activates the Elemental Weapon Module, shooting the enemy to inflict 270% damage and 2 electric marks, 1 water mark.
No.2 disengages the energy limiter, unleashing high-energy radiation, dealing damage to all enemies and applying 1 poison marker.
No.2 removes energy restrictions, releasing high-energy radiation, dealing damage to all enemies and adding 1 Poison marker and 1 Electric marker.
No.2 lifts the energy restriction, unleashing a high-energy lightning strike on all enemies, dealing damage and applying an electric mark.
No.2 removes energy restrictions, unleashing high-voltage lightning, dealing damage to all enemies, and adding 1 Electric marker and 1 Ice marker.
No.2 loads Misdirection Bullets, shooting at the enemy to deal damage. Targets hit will be misled, changing their attack target to the ally unit with the highest health, and applying a poison mark.
No.2 loads misleading bullets, shooting the enemy for damage. The hit target will be misled, changing its attack target to the Ally unit with the highest health, and applying 1 water mark, 1 poison mark.
No.2 activates riot control program, applying shield to enemies for seconds. Units under shield cannot act or be targeted. Shield is ineffective against Boss-level units.
No.2 activates advanced riot control, applying an enhanced shield to enemies for longer duration. Units under shield cannot act or be targeted.